Phase 22.2: Android native client architecture + security patch#59
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infinityabundance merged 6 commits intomainfrom Feb 13, 2026
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…etup, UI layer, and stub implementations for all major components Co-authored-by: infinityabundance <255699974+infinityabundance@users.noreply.github.com>
…ng UI, ViewModels, network, rendering, audio, and input components Co-authored-by: infinityabundance <255699974+infinityabundance@users.noreply.github.com>
…ation details and next steps Co-authored-by: infinityabundance <255699974+infinityabundance@users.noreply.github.com>
…lity (was 3.24.4) Co-authored-by: infinityabundance <255699974+infinityabundance@users.noreply.github.com>
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[WIP] Implement base architecture for native Android application
Phase 22.2: Android native client architecture + security patch
Feb 13, 2026
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Summary
Complete Android client architecture (48 files, ~5.4k LOC) with MVVM/Compose/Hilt. Security patched protobuf DoS vulnerability during implementation.
Details
What changed?
Architecture (Phase 22.2)
Security Fix
com.google.protobuf:protobuf-kotlinfrom 3.24.4 → 3.25.5android/SECURITY_FIX_PROTOBUF.mddocumentationRationale
Android Client: Extends RootStream's Linux-native streaming to mobile. Architecture mirrors iOS Phase 22.1 for consistency. Uses modern Android stack (Compose/Kotlin/Hilt) while maintaining low-latency focus through JNI for Vulkan/Opus.
Security Patch: Prevents DoS via malformed Protocol Buffer messages in network layer. Caught pre-production, zero exposure.
Testing
Build verification:
Security verification:
Notes
Latency considerations:
Follow-up work (Weeks 1-4):
Resource usage:
Dependencies with known issues: None (protobuf patched)
Original prompt
PHASE 22.2: Mobile Client - Native Android Application
🎯 Objective
Implement a native Android application with complete streaming, rendering, input, and networking capabilities using modern Android architecture and best practices.
📋 Subtasks Overview
22.2.1: Android Project Setup and Base Architecture
22.2.2: Android Jetpack Compose UI Layer - Main Screens and Navigation
22.2.3: Android Vulkan Rendering Engine (Primary)
22.2.4: Android OpenGL ES Rendering (Fallback)
22.2.5: Android Hardware Video Decoding (H.264/VP9/AV1)
22.2.6: Android Audio Engine and Opus Decoding
22.2.7: Android Input Controls - On-Screen Joystick and Buttons
22.2.8: Android Sensor Fusion and Gamepad Support
22.2.9: Android Network Stack - Streaming Client and Connection
22.2.10: Android Peer Discovery - mDNS Integration
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